模块:Sprite

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ECUsam讨论 | 贡献2024年4月20日 (六) 13:01的版本 (创建页面,内容为“local p = {} function p.base( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame() end local data = args.data and mw.loadData( 'Module:' .. args.data ) or {} local settings = data.settings -- Default settings local default = { scale = 1, sheetsize = 256, size = 16, pos = 1, align = 'text-top' } local defaultStyle = default if settings then if not…”)
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local p = {}
function p.base( f )
	local args = f
	if f == mw.getCurrentFrame() then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		f = mw.getCurrentFrame()
	end
	
	local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
	local settings = data.settings

	-- Default settings
	local default = {
		scale = 1,
		sheetsize = 256,
		size = 16,
		pos = 1,
		align = 'text-top'
	}
	
	local defaultStyle = default
	if settings then
		if not settings.stylesheet then
			-- Make a separate clone of the current default settings
			defaultStyle = {
				scale = 1,
				sheetsize = 256,
				size = 16,
				pos = 1,
				align = 'text-top'
			}
		end
		for k, v in pairs( settings ) do
			default[k] = v
		end
	end
	
	setmetatable( args, { __index = default } )
	
	local sprite = mw.html.create( 'span' ):addClass( 'sprite' )
	
	-- mw.html's css method performs very slow escaping, which doubles the time it takes
	-- to run, so we'll construct the styles manually, and put them in the cssText
	-- method, which only does html escaping (which isn't slow)
	local styles = {}
	
	-- for tint
	local classname = args['classname'] or mw.ustring.lower( args['name'] :gsub( ' ', '-' ) ) .. '-sprite'
	local css_image = "background"
	if args['formask'] then
		classname = classname .. '-mask'
		css_image = "mask"
	end
	
	sprite:addClass( classname )
	local class = args['class']
	if class then
		sprite:addClass( class )
	end
	
	local width = args['width'] or args['size']
	local height = args['height'] or args['size']
	local sheetWidth = args['sheetsize']
	local tiles = sheetWidth / width
	local pos = args['pos'] - 1
	local scale = args['scale']
	local autoScale = args['autoscale']
	
	if pos then
		local left = pos % tiles * width * scale
		local top = math.floor( pos / tiles ) * height * scale
		if css_image == 'mask' then
			styles[#styles + 1] = '-webkit-mask-position:-' .. left .. 'px -' .. top .. 'px'
		end
		styles[#styles + 1] = css_image .. '-position:-' .. left .. 'px -' .. top .. 'px'
	end
	
	if not autoScale and scale ~= defaultStyle.scale then
		if css_image == 'mask' then
			styles[#styles + 1] = '-webkit-mask-size:' .. sheetWidth * scale .. 'px auto'
		end
		styles[#styles + 1] = css_image .. '-size:' .. sheetWidth * scale .. 'px auto'
	end
	if height ~= defaultStyle.size or width ~= defaultStyle.size or ( not autoScale and scale ~= defaultStyle.scale ) then
		styles[#styles + 1] = 'height:' .. height * scale .. 'px'
		styles[#styles + 1] = 'width:' .. width * scale .. 'px'
	end
	
	local align = args['align']
	if align ~= defaultStyle.align then
		styles[#styles + 1] = 'vertical-align:' .. align
	end
	styles[#styles + 1] = args['css']
	
	sprite:cssText( table.concat( styles, ';' ) )
	
	local text = args['text']
	local root
	local spriteText
	if text then
		if not args['wrap'] then
			root = mw.html.create( 'span' ):addClass( 'nowrap' )
		end
		local autolinkText
		if args['no-autolink'] then
			autolinkText = text
		else
			autolinkText = Autolink.invlink( text, 'nolink', args.data )
		end
		spriteText = mw.html.create( 'span' ):addClass( 'sprite-text' ):wikitext( autolinkText )
	end
	
	local title = args['title']
	if title then
		( root or sprite ):attr( 'title', title )
	end
	
	if not root then
		root = mw.html.create( '' )
	end
	root:node( sprite )
	if spriteText then
		root:node( spriteText )
	end
	
	local link = args['link'] or ''
	if link ~= '' and mw.ustring.lower( link ) ~= 'none' then
		-- External link
		if link:find( '//' ) then
			return '[' .. link .. ' ' .. tostring( root ) .. ']'
		end
		
		-- Internal link
		local linkPrefix = args['linkprefix'] or ''
		return '[[' .. linkPrefix .. Autolink.invlink( link, 'linkonly', args.data ) .. '|' .. tostring( root ) .. ']]'
	end
	
	return tostring( root )
end

function p.sprite( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		f = mw.getCurrentFrame()
	end
	
	local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
	local categories = {}
	local idData = args.iddata
	if not idData then
		local name = args.name or data.settings.name
		local id = mw.text.trim( tostring( args[1] or '' ) )
		idData = data.ids[id] or data.ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )]
	end
	
	local title = mw.title.getCurrentTitle()
	-- Remove categories on language pages, talk pages, and in User/UserWiki/UserProfile namespaces
	local disallowCats = args.nocat or title.isTalkPage or title.nsText:find( '^User' )
	if idData then
		if idData.deprecated then
			args.class = ( args.class or '' ) .. ' sprite-deprecated'
			if not disallowCats then
				categories[#categories + 1] = '[[Category:使用已弃用Sprite的页面]]'
			end
		end
		
		args.pos = idData.pos
	elseif not disallowCats then
		categories[#categories + 1] = '[[Category:含有错误Sprite的页面]]'
	end
	
	return p.base( args ), table.concat( categories )
end

function p.link( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'Module:ProcessArgs' ).merge( true )
	end
	
	local link = args[1]
	if args[1] and not args.id then
		link = args[1]:match( '^(.-)%+' ) or args[1]
	end
	local text
	if not args.notext then
		text = args.text or args[2] or link
	end
	
	args[1] = args.id or args[1]
	args.link = args.link or link
	args.text = text
	
	return p.sprite( args )
end

return p