模块:Sprite:修订间差异
无编辑摘要 |
无编辑摘要 |
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第134行: | 第134行: | ||
-- Internal link Autolink.invlink( link, 'linkonly', args.data ) | -- Internal link Autolink.invlink( link, 'linkonly', args.data ) | ||
local linkPrefix = args['linkprefix'] or '' | local linkPrefix = args['linkprefix'] or '' | ||
return '[[' .. linkPrefix .. link .. '|' .. tostring( root ) .. ']]' | return '[[' .. linkPrefix .. link .. args.data .. '|' .. tostring( root ) .. ']]' | ||
end | end | ||
2024年4月20日 (六) 16:24的版本
可在模块:Sprite/doc创建此模块的帮助文档
local p = {}
function p.base( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
local settings = data.settings
-- Default settings
local default = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
local defaultStyle = default
if settings then
if not settings.stylesheet then
-- Make a separate clone of the current default settings
defaultStyle = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
end
for k, v in pairs( settings ) do
default[k] = v
end
end
setmetatable( args, { __index = default } )
local sprite = mw.html.create( 'span' ):addClass( 'sprite' )
-- mw.html's css method performs very slow escaping, which doubles the time it takes
-- to run, so we'll construct the styles manually, and put them in the cssText
-- method, which only does html escaping (which isn't slow)
local styles = {}
-- for tint
local classname = args['classname'] or mw.ustring.lower( args['name'] :gsub( ' ', '-' ) ) .. '-sprite'
local css_image = "background"
if args['formask'] then
classname = classname .. '-mask'
css_image = "mask"
end
sprite:addClass( classname )
local class = args['class']
if class then
sprite:addClass( class )
end
local width = args['width'] or args['size']
local height = args['height'] or args['size']
local sheetWidth = args['sheetsize']
local tiles = sheetWidth / width
local pos = args['pos'] - 1
local scale = args['scale']
local autoScale = args['autoscale']
if pos then
local left = pos % tiles * width * scale
local top = math.floor( pos / tiles ) * height * scale
if css_image == 'mask' then
styles[#styles + 1] = '-webkit-mask-position:-' .. left .. 'px -' .. top .. 'px'
end
styles[#styles + 1] = css_image .. '-position:-' .. left .. 'px -' .. top .. 'px'
end
if not autoScale and scale ~= defaultStyle.scale then
if css_image == 'mask' then
styles[#styles + 1] = '-webkit-mask-size:' .. sheetWidth * scale .. 'px auto'
end
styles[#styles + 1] = css_image .. '-size:' .. sheetWidth * scale .. 'px auto'
end
if height ~= defaultStyle.size or width ~= defaultStyle.size or ( not autoScale and scale ~= defaultStyle.scale ) then
styles[#styles + 1] = 'height:' .. height * scale .. 'px'
styles[#styles + 1] = 'width:' .. width * scale .. 'px'
end
local align = args['align']
if align ~= defaultStyle.align then
styles[#styles + 1] = 'vertical-align:' .. align
end
styles[#styles + 1] = args['css']
sprite:cssText( table.concat( styles, ';' ) )
local text = args['text']
local root
local spriteText
if text then
if not args['wrap'] then
root = mw.html.create( 'span' ):addClass( 'nowrap' )
end
local autolinkText
if args['no-autolink'] then
autolinkText = text
else
autolinkText = text
end
spriteText = mw.html.create( 'span' ):addClass( 'sprite-text' ):wikitext( autolinkText )
end
local title = args['title']
if title then
( root or sprite ):attr( 'title', title )
end
if not root then
root = mw.html.create( '' )
end
root:node( sprite )
if spriteText then
root:node( spriteText )
end
local link = args['link'] or ''
if link ~= '' and mw.ustring.lower( link ) ~= 'none' then
-- External link
if link:find( '//' ) then
return '[' .. link .. ' ' .. tostring( root ) .. ']'
end
-- Internal link Autolink.invlink( link, 'linkonly', args.data )
local linkPrefix = args['linkprefix'] or ''
return '[[' .. linkPrefix .. link .. args.data .. '|' .. tostring( root ) .. ']]'
end
return tostring( root )
end
function p.sprite( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
local categories = {}
local idData = args.iddata
if not idData then
local name = args.name or data.settings.name
local id = mw.text.trim( tostring( args[1] or '' ) )
idData = data.ids[id] or data.ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )]
end
local title = mw.title.getCurrentTitle()
-- Remove categories on language pages, talk pages, and in User/UserWiki/UserProfile namespaces
local disallowCats = args.nocat or title.isTalkPage or title.nsText:find( '^User' )
if idData then
if idData.deprecated then
args.class = ( args.class or '' ) .. ' sprite-deprecated'
if not disallowCats then
categories[#categories + 1] = '[[Category:使用已弃用Sprite的页面]]'
end
end
args.pos = idData.pos
elseif not disallowCats then
categories[#categories + 1] = '[[Category:含有错误Sprite的页面]]'
end
return p.base( args ), table.concat( categories )
end
function p.link( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
end
local link = args[1]
if args[1] and not args.id then
link = args[1]:match( '^(.-)%+' ) or args[1]
end
local text
if not args.notext then
text = args.text or args[2] or link
end
args[1] = args.id or args[1]
args.link = args.link or link
args.text = text
return p.sprite( args )
end
return p